![]() ![]() One of the DLCs implemented since I last played is archaeological sites, legacy of the ancients or something like that. there's also the funny wrinkle that if you shoot something in an extremity with a multi-shot weapon, the target flinching will make the last few shots much more likely to missĪnyway, it turns out that at least some scyllas crumple pretty hard to multiple heavies alternating War Cry to limit it to 2 AP per turn otherwise you risk that triton taking the opportunity to scratch his rear end and having your shot whiz by him. time slows to a crawl when you're doing the actual aiming, but you have to back out and wait for their idle animation to cycle. I seem to remember someone posting about trying to snipe an enemy in cover but having to deal with their idle animation moving them into and out of a targetable position, and other tales of your own agent's cover blocking your view as you aim at times. I still haven't played PP, but from reading this thread the aiming system sounds cool but terribly integrated with the rest of the game. Game shoulda been about fighting big dudes from day 1 imo. Queen was neat in the kickstarter betas tho. And I got fatigued of the game before even fighting a queen or anything, I didn't want to keep grinding down crab dudes and i wasn't good/abusive enough for the highest difficulty. But you didn't even need the aiming system for that, since the parts are so big. Where the aiming system really shines is fighting the huge enemies. And sometimes you just cant get the shot you need because your dude is standing stupid and it sucks. But instead of coming together its like, well, everything considered, cover kinda sucks and hope you are enjoying sniping that crab dude in the face for the 20th time in a row. Like in most games the details of how units stand around, how they use cover, the exact size and shape of cover objects, the specific animations, exact size of enemies, exact size of *parts* of enemies, poo poo like that has no gameplay impact. The aiming system is cool and all but the game needed to be really tightly designed and built to make it really work. It still feels fairly soulless and sterile, though. ![]() There's a neat game in there it just need/needs 1-2 more years in the oven but epic deal probably rushed the whole release.
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